Basic info and calendar
Welcome to the first Exiled Assetto Corsa Competizione league!
- Brands Hatch – 19th May
- Zolder – 26th May
- Misano – 2nd June
- Spa-Franchorchamps – 9th June
Race details and downloads
Practice: Server will be live from the previous race, official practice starts at 17:30 BST
Qualifying: 20:30 BST – 15 minutes
Race start: Long manual formation with rolling start
Race: 20:45 BST – 40 minutes. No pitstop required
Low weather variability enabled. It means it may rain, but should stay dry much of the time. But if it does rain during the race, be ready!
We expect drivers to be careful during the start of the race, especially during the first lap. Reckless driving will not be tolerated and those causing incidents during the start of the race will be punished.
The admins will never restart a race because a huge pileup has occurred in Turn 1.
Any race restart will be done at the discretion of the admin(s).
Passing and contact
It is the overtaking driver who has the responsibility of making the pass without making contact.
In general if the overtaking car is well alongside (more than 50%) at the turn in point, then it has the right of the line and the overtaken car should abide and ensure enough room for the pass to happen.
Failure to get the car alongside by the turn in point will mean that the car in front has the right of line and you should back off and ensure no contact happens. The car in front may decide to leave you room, but you can not count on it. Any contact will likely be the responsibility of the overtaking car.
If a pass is made when contact with the car/s is severe enough to push the overtaken car off-line or off-track -or spin, to lose the position-, for example because you overcooked the corner and were not able to stop the car, you will need to concede the position. Failure to do so will be penalised.
Defending drivers are asked not to block. Generally, the one movement across the track rule is standard – but if the block causes the driver to move off track, that will warrant a penalty.
What is a block? – When you drive across the track with the intention of stopping the car behind from overtaking you. It may or involve making contact with the other driver.
How can we tell the difference between a push-to-pass and a block? – It is the overtaking driver’s responsibility to ensure they can get past the driver ahead cleanly. As repeated above, if you make contact causing the defending driver to bounce off-line or off-track – or spin, you will be penalised.
Push-to-pass (1 place gained)
Position swap (unless conceded)
Push-to-pass (multiple places lost)
Finishing position deduction of however many places the defendant lost in incident’s time.
Blocking offence (1)
Blocking offence (2)
Back of grid for the next race
Cause of multi-car incident
Cause of multi-car incident during lap 1
DSQ + 1 race ban
Contact causing retirement (offence 1)
Contact causing retirement (offence 2)
DSQ + Pit start
Contact causing retirement (offence 3)
1 Race ban
Entering race without official entry into series
Handing password to drivers outside of series without prior permission
1 race ban
Racing at Exiled is free, but any donations to keep the servers going are welcome! Make a donation now.
(All money goes directly to the server payment system, not the owner).
You’re free to try and use car any you want before race 1, after then you’ll have to use the model raced on your first race for the rest of the season. If you want to change to a different model, a 50kg ballast will be added to your next race.