Basic info and calendar
Welcome to the Third Exiled Assetto Corsa Competizione league! We’ll be using the Intercontinental GT Pack in this one to expand to new places, and custom skins!
- Zolder – 8th September
- Paul Ricard – 15th September
- Brands Hatch – 22nd September
- Misano – 29th September
- Spa-Francorchamps – 6th October
- Monza – 13th October
- Nurburgring – 20th October
- Suzuka – 27th October
CLASSES,TEAMS AND CHAMPIONSHIP TABLES
This Season there will be two class types Pro and Pro-AM This can be chosen on the sign up screen. The top ten of season 2 will automatically be put into the Pro class.
We are looking for honesty when you sign up to give yourself the correct class rating if after a few rounds we feel you are performing to a Pro level you will be moved up to the Pro class.
This season we will also be having a teams Championship this will have a max of two drivers per team. Your team name can be entered on the sign up screen.
There will be a overall drivers championship table which will have both pro and pro-am drivers on also there will be a separate tables for the pro drivers and the pro-am drivers as well has a teams championship table.
Race details and downloads
Practice: Server will be live from the previous race, official practice starts at 19:45 BST
Qualifying: 20:45 BST – 15 minutes
Race: 21:00 BST – 60 minutes. Mandatory pitstop
Low weather variability enabled. It means it may rain, but should stay dry much of the time. But if it does rain during the race, be ready!
We’ll be using custom skins for this one so send your files to Justin before the start of the season. A skin pack will be provided before race 1.
We expect drivers to be careful during the start of the race, especially during the first lap. Reckless driving will not be tolerated and those causing incidents during the start of the race will be punished.
The admins will never restart a race because a huge pileup has occurred in Turn 1.
Any race restart will be done at the discretion of the admin(s).
Passing and contact
It is the overtaking driver who has the responsibility of making the pass without making contact.
In general if the overtaking car is well alongside (more than 50%) at the turn in point, then it has the right of the line and the overtaken car should abide and ensure enough room for the pass to happen.
Failure to get the car alongside by the turn in point will mean that the car in front has the right of line and you should back off and ensure no contact happens. The car in front may decide to leave you room, but you can not count on it. Any contact will likely be the responsibility of the overtaking car.
If a pass is made when contact with the car/s is severe enough to push the overtaken car off-line or off-track -or spin, to lose the position-, for example because you overcooked the corner and were not able to stop the car, you will need to concede the position. Failure to do so will be penalised.
Defending drivers are asked not to block. Generally, the one movement across the track rule is standard – but if the block causes the driver to move off track, that will warrant a penalty.
What is a block? – When you drive across the track with the intention of stopping the car behind from overtaking you. It may or involve making contact with the other driver.
How can we tell the difference between a push-to-pass and a block? – It is the overtaking driver’s responsibility to ensure they can get past the driver ahead cleanly. As repeated above, if you make contact causing the defending driver to bounce off-line or off-track – or spin, you will be penalised.
Racing at Exiled is free, but any donations to keep the servers going are welcome! Make a donation now.
(All money goes directly to the server payment system, not the owner).
Car selection is to be made at sign in If you want to change to a different model, a 50kg ballast will be added to your next race.