Assetto Corsa Mini Challenge Season 2

Basic info and calendar


Welcome To The second Exiled Mini Challenge League.



  • Donnington Park National 28/01/21 
  • Brands hatch GP 04/02/21
  •  Oulton Park Island 11/02/21
  •  Knockhill 18/02/20 
  • Thruxton 25/02/21
  •  Silverstone National 04/03/21
  •  Croft 11/03/21 
  • Snetterton 18/03/21
  •  Brands Hatch 25/03/21
Assetto Corsa

Race details and downloads

Each Race night will consist of 2 races with 2nd race a full grid reverse.


Race Timetable and info


Lobby will open at 20:00 GMT

1 Hr Practice

12min Qualifying

1 x 20min race

1 x 20min Race Full reverse grid


Custom Skins are allowed and Templates can be found on discord.

Custom Skins all need to be submitted by 19/01/21





No Password is required to join server as once signed up you will be given access to server

Assetto Corsa Mods Required

Content Manger required 

Required mods for this league SOL and CSP as will be using correct time of day with each round

Suggested apps

It’s recommended you join the Discord voice channel.

Helicorsa is a great app to use and highly recommended can be found on racedepartment

Race starts

We expect drivers to be careful during the start of the race, especially during the first lap. Reckless driving will not be tolerated and those causing incidents during the start of the race will be punished.

The admins will never restart a race because a huge pileup has occurred in Turn 1.

Any race restart will be done at the discretion of the admin(s).

Passing and contact

It is the overtaking driver who has the responsibility of making the pass without making contact. 

In general if the overtaking car is well alongside (more than 50%) at the turn in point, then it has the right of the line and the overtaken car should abide and ensure enough room for the pass to happen. 

Failure to get the car alongside by the turn in point will mean that the car in front has the right of line and you should back off and ensure no contact happens. The car in front may decide to leave you room, but you can not count on it. Any contact will likely be the responsibility of the overtaking car. 

If a pass is made when contact with the car/s is severe enough to push the overtaken car off-line or off-track -or spin, to lose the position-, for example because you overcooked the corner and were not able to stop the car, you will need to concede the position. Failure to do so will be penalised.


Defending drivers are asked not to block. Generally, the one movement across the track rule is standard – but if the block causes the driver to move off track, that will warrant a penalty.

What is a block? – When you drive across the track with the intention of stopping the car behind from overtaking you. It may or involve making contact with the other driver.

How can we tell the difference between a push-to-pass and a block? – It is the overtaking driver’s responsibility to ensure they can get past the driver ahead cleanly. As repeated above, if you make contact causing the defending driver to bounce off-line or off-track – or spin, you will be penalised.

Pole position – 1 point

Pos Points
3 40
5 32
6 30
7 28
8 26
9 24
10 22
11 20
12 18
13 16
14 14
15 12
16  10
17  8
18  6
19   4
20  2
21  1

There is a 24 hour cooling off period post-race to submit protests to admins. You may send and report upon an incident to an admin from 21:00 Wednesday (24 hours after race start). Once this window is open you have 48h to send your protest. 


If any information is entered incorrectly, your report will be voided.

The Exiled Stewards will investigate the incident and then Exiled administration will announce the results of the incident reviews.

It shall be at the discretion of the admins to decide if any driver involved in an incident should be penalised. Unless it is clear to the admins that a driver was wholly or predominantly to blame for an incident no penalty will be imposed.

Please do not send in reports unless the incident warrants a penalty or warning for the offender.

Cars that are successful in the BTCC must carry ballast (additional weight) in their cars.

Maximum success ballast will be  60 kilograms, thereafter reducing in 6kg increments down to tenth place as follows:
1st: 60kg
2nd: 54kg
3rd: 48kg
4th: 42kg
5th: 36kg
6th: 30kg
7th: 24kg
8th: 18kg
9th: 12kg
10th: 6kg

  • Between events, ballast is allocated according to championship positions and is carried in qualifying and race one
  • For races two and three, ballast is allocated according to the finishing positions in race one and two respectively

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