Basic info and calendar
Well, call us mad. But Nick is going to give the broken mess that is rFactor2 ONE LAST CHANCE, with this absolute cracker of a car in a Mini GP Format.
We have found a cracker of a car, that rewards patience (good job as we are using rF2) and a smooth driving style.
Races will need two tyre compounds.
DRS Zones have been configured on tracks that previously didn’t have them, and will be active to use.
This car is not easy to drive, which is why we are ALLOWING TC (optional) for those that want to use it. Although the game does counter balance this by adding a slight weight penalty. This should keep the field nice and tight.
Races will be ONE HOUR long, and on a MONDAY night.
Lets hope rF2 can shine on the driving side and be the sim we all know it can be. A lot of people have asked for Single Seaters – and this is the only Sim where we know that they shine.
Schedule
- Road America
- Mugello
- Watkins Glen
- Zandvoort
- Mosport
- Silverstone

Teams and Drivers Championship
Teams
We actively encourage Teams to take part, so even if you don’t have a Team Mate – we may pair you up with someone.
Championship Tables
One championship for drivers, and one for teams.
Race details and downloads
Practice: Server will be live from the previous race, official practice starts one hour before Qualifying
Qualifying: 20:35 BST – 20 minutes – open session
Warmup: 5 minutes
Race: 21:00 BST – 60 minutes. Mandatory pitstop
Car
The car is the Formula 2 2020, which is available on the Steam Workshop
Tyre Compounds and Fuel
There will be NO REFUELLING – cars for the race must start the race with a full tank. Failure to comply will result in a penalty.
There are four available compounds – SUPER SOFT, SOFT, MEDIUM, HARD.
Weather settings
All sessions will be dry – but with varying cloud cover and temperatures.
Custom skins
Custom skins, although not mandatory – are encouraged as to not have the real F2 skins with come with the mod. The skin template is available here.
Server
Search for Exiled in rF2 multiplayer server list. Is useful to add it to favourites in the UI. (About the only useful bit of the new UI)
Password
Password will be exiled2 unless specified. Unregistered drivers will be removed from the server.
Real Names
Real names are MANDATORY – anyone using a nickname will be removed from the server.
DLC required
We have tried to make this series as accessible as possible, so NO DLC is required.
Suggested apps
We would recommend you join the Discord voice channel. For any announcements, and pre/post race discussion – or to ask any questions and speak to other drivers. We don’t need you to be in the voice channel on race day, as understand it can be off putting – unless you want to be.
Race starts
People practice for hours for these events – although accidents happen, we are very strict on any accidents that happen in the first lap with people trying to carve through the field. Particularly in a race that is an hour long, and drivers on different compounds of tyre.
We always encourage a SAFE first lap.
Passing and contact
A reminder that these cars are OPEN WHEELED so we expect them to be driven as such. Overtaking by panel rubbing or door banging is not acceptable. We don’t expect positions to be gained or lost in such a way. Patience is encouraged. The cars have DRS, which will be a contributing factor as in real life.
It is the overtaking driver who has the responsibility of making the pass without making contact.
In general if the overtaking car is well alongside (more than 50%) at the turn in point, then it has the right of the line and the overtaken car should abide and ensure enough room for the pass to happen.
Failure to get the car alongside by the turn in point will mean that the car in front has the right of line and you should back off and ensure no contact happens. The car in front may decide to leave you room, but you can not count on it. Any contact will likely be the responsibility of the overtaking car.
If a pass is made when contact with the car/s is severe enough to push the overtaken car off-line or off-track -or spin, to lose the position-, for example because you overcooked the corner and were not able to stop the car, you will need to concede the position. Failure to do so will be penalised.
Blocking
Defending drivers are asked not to block. Generally, the one movement across the track rule is standard – but if the block causes the driver to move off track, that will warrant a penalty.
What is a block? – When you drive across the track with the intention of stopping the car behind from overtaking you. It may or involve making contact with the other driver.
How can we tell the difference between a push-to-pass and a block? – It is the overtaking driver’s responsibility to ensure they can get past the driver ahead cleanly. As repeated above, if you make contact causing the defending driver to bounce off-line or off-track – or spin, you will be penalised.
Pole position – 4 points
Fastest Lap – 2 points
Pos | Points |
---|---|
1 | 25 |
2 | 18 |
3 | 15 |
4 | 12 |
5 | 10 |
6 | 8 |
7 | 6 |
8 | 4 |
9 | 2 |
10 | 1 |
Drop round
There will be no drop rounds for this championship.
There is a 24 hour cooling off period post-race to submit protests to admins. You may send and report upon an incident to an admin from 21:00 Tuesday (24 hours after race start). Once this window is open you have 48h to send your protest.
All Protests need to be Time Stamped from replay
If any information is entered incorrectly, your report will be voided.
The Exiled Stewards will investigate the incident and then Exiled administration will announce the results of the incident reviews.
It shall be at the discretion of the admins to decide if any driver involved in an incident should be penalised. Unless it is clear to the admins that a driver was wholly or predominantly to blame for an incident no penalty will be imposed.
Please do not send in reports unless the incident warrants a penalty or warning for the offender.
Sign up
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(All money goes directly to the server payment system, not the owner).